Map UI, Locations and Quests!

This is a rough draft of the Map UI for the game. You'll be able to drop a pin on a location, like the screenshot shows with the city of Grandstone, or on the location of interest for a specific Quest. The player's current location is also marked! From the details of a specific Quest, you'll be able to press a "Map" button to jump right to the map, automatically showing that quest's location on the map.
As you explore more locations, the clouds across the map will clear, and you'll be able to see more of the map in its entirety. This currently does not affect which map pins you're allowed to see. For certain Quests, for example, a pin can still be dropped over the location where a quest needs to be accomplished, no matter if that location is covered by clouds (undiscovered) or not. I haven't decided if this will be the final implementation, but I certainly don't mind leaving it that way.
Get Shards of Grandeur
Shards of Grandeur
Creature-collector RPG about a mysterious cave filled with magic!
Status | In development |
Author | Outerme |
Genre | Role Playing |
Tags | 2D, creature-collector, Godot, Pixel Art, Top-Down |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
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- v0.4.0 Released - More Story, Creatures, Mechanics!62 days ago
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- Blob Minion Showcase!May 26, 2025
- Storm Swarm Minion Showcase!May 24, 2025
- Mystic Fox Minion Showcase!Apr 19, 2025
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