v0.4.1 Released - QoL and Bug Fixes!
Shards of Grandeur v0.4.1 Beta releases today, addressing a number of pretty important bug fixes, as well as introducing some much-needed Quality of Life improvements!
Changes since v0.4.0 Beta:
Quality of Life
- Changed the "select enemy" button to display in front of them, rather surrounding them -- enemies overlapping each other are easier to select now
- Added the ability to use the "Tab Left/Right" buttons to select dialogue options, etc.
Bug Fixes
- Fixed a visual bug in Battles where a Rune would trigger during each combatant's end-of-round triggers
- Fixed a bug in some areas where having Evolved creatures loaded in the overworld would unintentionally cause unevolved creatures in battle to be Evolved
- Fixed various moves having incorrect Surge Move properties
- Fixed being able to trash one-off items like equipment, Key Items
- Fixed UI bugs in Stats menu
- Fixed Warlock Agent appearing to have dialogue for a split second when a certain sequence ends
- Fixed the last step of the Angry Angler sidequest
- Fixed a lore book in Giant Steppes not having any dialogue options
- Fixed typos in dialogues
Files
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Shards of Grandeur
Creature-collector RPG about a mysterious cave filled with magic!
| Status | In development |
| Author | Outerme |
| Genre | Role Playing |
| Tags | 2D, creature-collector, Godot, Pixel Art, Top-Down |
| Languages | English |
| Accessibility | Color-blind friendly, Subtitles, Configurable controls |
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